Vicki Ober (Guidance Director)
 

Course Descriptions: Video Productions Electives

To see course descriptions, choose one of the options below.

Strong written and speaking skills are important for each production class.

MASS MEDIA I – FIELD PRODUCTION (1210)
Elective 9, 10, 11, 12
Credit 1 – Semester
*AHD – Fine Arts
PREREQUISITE: None

Students in Mass Media I engage in sequential learning experiences that encompass broadcasting history, criticism, aesthetics, and production and lead to the creation of portfolio quality works. In the areas of: broadcasting history, students search for meaning, significance and direction in their work through an in-depth analysis of historical and contemporary media arts from a variety of cultural groups identifying relationships between context, form and function; media arts criticism, students search for meaning, significance and direction in their work by critically examining the relationships between context, form, function and meaning in their own work and in historical and contemporary media arts; aesthetics, students search for meaning, significance and direction in their work by (1) formulating evaluations of historic and contemporary mass media, (2) responding to personal questions about the nature of art, (3) reflecting on their changing definitions of art, and (4) assessing their ideas in relation to the broadcasting community;
production, students search for meaning, significance and direction in their work by choosing and evaluating subject matter, symbols, and ideas that communicate intended meaning in their projects. In addition, students (1) use organizational principles and functions to solve specific visual problems, (2) apply media, techniques, and processes with sufficient skill to communicate intended meaning, and (3) produce works for their portfolios which demonstrate a sincere desire to explore a variety of ideas and problems.

Students create digital photographs, videos, and multi-media projects utilizing a variety of production tools. In addition, students (1) reflect upon the outcome of these experiences, (2) explore historical connections, (3) write about the process, (4) make presentations about their progress at regular intervals, (5) work individually and in groups, (6) find direct correlation to other disciplines, and (7) explore career options related to the mass media. Museums, production studios, and other community resources are utilized.

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MASS MEDIA II - STUDIO PRODUCTION (1222)
MASS MEDIA III – STUDIO PRODUCTION(1223)

Elective 10, 11, 12
Credit 2 – Year
*AHD – Fine Arts
PREREQUISITE – Mass Media I

Students in Mass Media II-III engage in sequential learning experiences that encompass broadcasting history, criticism, aesthetics, and production and lead to the creation of portfolio quality works. In the areas of:
broadcasting history, students search for meaning, significance and direction in their work through an in-depth analysis of historical and contemporary media arts from a variety of cultural groups identifying relationships between context, form and function;
media arts criticism, students search for meaning, significance and direction in their work by critically examining the relationships between context, form, function and meaning in their own work and in historical and contemporary media arts; aesthetics, students search for meaning, significance and direction in their work by (1) formulating evaluations of historic and contemporary mass media, (2) responding to personal questions about the nature of art, (3) reflecting on their changing definitions of art, and (4) assessing their ideas in relation to the broadcasting community; production, students search for meaning, significance and direction in their work by choosing and evaluating subject matter, symbols, and ideas that communicate intended meaning in their projects. In addition, students (1) use organizational principles and functions to solve specific visual problems, (2) apply media, techniques, and processes with sufficient skill to communicate intended meaning, and (3) produce works for their portfolios which demonstrate a sincere desire to explore a variety of ideas and problems.

Students work as a production team to produce a weekly television program utilizing a variety of advanced production tools. The program is aired on community cable television. In addition, students (1) reflect upon the outcome of these experiences, (2) explore historical connections, (3) write about the process, (4) make presentations about their progress at regular intervals, (5) work individually and in groups, (6) find direct correlation to other disciplines, and (7) explore career options related to the mass media. Museums, production studios and other community resources are utilized.

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MASS MEDIA III – DIGITAL PRODUCTION (1232)
MASS MEDIA IV – DIGITAL PRODUCTION (1233)

Elective 11, 12
Credit 2 – Year
*AHD – Fine Arts
PREREQUISITE: Mass Media II-III

Students in Mass Media III-IV engage in advanced sequential learning experiences that encompass broadcasting history, criticism, aesthetics, and production and lead to the creation of portfolio quality works. In the areas of:
broadcasting history, students search for meaning, significance and direction in their work through an in-depth analysis of historical and contemporary media arts from a variety of cultural groups identifying relationships between context, form and function;
media arts criticism, students search for meaning, significance and direction in their work by critically examining the relationships between context, form, function and meaning in their own work and in historical and contemporary media arts; aesthetics, students search for meaning, significance and direction in their work by (1) formulating evaluations of historic and contemporary mass media, (2) responding to personal questions about the nature of art, (3) reflecting on their changing definitions of art, and (4) assessing their ideas in relation to the broadcasting community; production, students search for meaning, significance and direction in their work by choosing and evaluating subject matter, symbols, and ideas that communicate intended meaning in their projects. In addition, students (1) use organizational principles and functions to solve specific visual problems, (2) apply digital media, techniques, and processes with sufficient skill to communicate intended meaning, and (3) produce works for their portfolios which demonstrate a sincere desire to explore a variety of ideas and problems.

Students work as a production team to produce a weekly television program utilizing a variety of digital production tools. The program is aired on community cable television. In addition, students (1) reflect upon the outcome of these experiences, (2) explore historical connections, (3) write about the process, (4) make presentations about their progress at regular intervals, (5) work individually and in groups, (6) find direct correlation to other disciplines, and (7) explore career options related to the mass media. Museums, production studios and other community resources are utilized.

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COMPUTER GRAPHICS I (1240)
Elective – 10, 11, 12
Credit 1 – Semester
*AHD – Fine Arts
PREREQUISITE: Mass Media I – Field Production or Commercial Art

Students in Computer Graphics engage in sequential learning experiences that encompass art history, criticism, aesthetics, and production and lead to the creation of portfolio quality works. In the areas of: art history, students search for meaning, significance and direction in their work through an in-depth analysis of the cultural context of computer graphics, identifying relationships between context, form and function; art criticism, students search for meaning, significance and direction in their work by critically examining the relationships between context, form, function and meaning in their own work and in current computer generated imagery; aesthetics, students search for meaning, significance and direction in their work by (1) formulating evaluations of computer generated imagery, (2) responding to personal questions about the nature of art, (3) reflecting on their changing definitions of art, and (4) assessing their ideas in relation to the art of the community; production, students search for meaning, significance and direction in their work by (1) choosing and evaluating subject matter, symbols and ideas that communicate intended meaning in their work, (2) using organizational principles and functions to solve specific visual problems, (3) applying media, techniques, and processes with sufficient skill to communicate intended meaning and (4) developing experience in desktop publishing, multimedia communication, computer animation and web page design. Students at this level produce works for their portfolios which demonstrate a sincere desire to explore a variety of ideas and problems.

Students create computer graphics incorporating desktop publishing, multi-media, digitalized imagery, computer animation, and web page design. Additionally students (1) reflect upon the outcome of these experiences, (2) explore historical connections, (3) write about the process, (4) make presentations about the process at regular intervals, (5) work individually and in groups, (6) find direct correlation to other disciplines, and (7) explore career options related to computer generated imagery. Art museums, galleries, studios and other community resources are utilized.

Students may take advanced levels of this course to explore more computer graphics options and levels of difficulty.

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COMPUTER GRAPHICS II – ANIMATION (1250)
Elective 11, 12 Credit 1 – Semester
*AHD-Fine Arts
PREREQUISITE: Computer Graphics I

Students in Computer Graphics II engage in sequential learning experiences that encompass art history, criticism, aesthetics, and production and lead to the creation of portfolio quality works. In the areas of: art history, students search for meaning, significance and direction in their work through an in-depth analysis of the cultural context of computer graphics, identifying relationships between context, form and function; art criticism, students search for meaning, significance and direction in their work by critically examining the relationships between context, form, function and meaning in their own work and in current computer generated imagery; aesthetics, students search for meaning, significance and direction in their work by (1) formulating evaluations of computer generated imagery, (2) responding to personal questions about the nature of art, (3) reflecting on their changing definitions of art, and (4) assessing their ideas in relation to the art of the community; production, students search for meaning, significance and direction in their work by (1) choosing and evaluating subject matter, symbols and ideas that communicate intended meaning in their work, (2) using organizational principles and functions to solve specific visual problems, (3) applying media, techniques, and processes with sufficient skill to communicate intended meaning and (4) developing experience in desktop publishing, multimedia communication, computer animation and web page design. Students at this level produce works for their portfolios which demonstrate a sincere desire to explore a variety of ideas and problems.

Students create computer animations incorporating the latest desktop software for use in television, multi-media and web page productions. Additionally, students (1) reflect upon the outcome of these experiences, (2) explore historical connections, (3) write about the process, (4) make presentations about the process at regular intervals, (5) work individually and in groups, (6) find direct correlation to other disciplines, and (7) explore career options related to computer generated imagery. Art museums, galleries, studios and other community resources are utilized.

Students may take advanced levels of this course to explore more computer graphics options and levels of difficulty.

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Last updated Wednesday, January 31, 2007