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To see course descriptions, choose one of the options
below.
Strong written and speaking skills are important
for each production class.
MASS MEDIA I – FIELD
PRODUCTION (1210)
Elective 9, 10, 11, 12
Credit 1 – Semester
*AHD – Fine Arts
PREREQUISITE: None
Students in Mass Media I engage in sequential learning experiences
that encompass broadcasting history, criticism,
aesthetics, and production and lead to the creation of portfolio
quality works. In the areas of: broadcasting history, students
search for meaning, significance and direction in their work through
an in-depth analysis of historical and contemporary media arts from
a variety of cultural groups identifying relationships between context,
form and function; media arts criticism, students search for meaning,
significance and direction in their work by critically examining
the relationships between context, form, function and meaning in
their own work and in historical and contemporary media arts; aesthetics,
students search for meaning, significance and direction in their
work by (1) formulating evaluations of historic and contemporary
mass media, (2) responding to personal questions about the nature
of art, (3) reflecting on their changing definitions of art, and
(4) assessing their ideas in relation to the broadcasting community;
production, students search for meaning, significance and direction
in their work by choosing and evaluating subject matter, symbols,
and ideas that communicate intended meaning in their projects. In
addition, students (1) use organizational principles and functions
to solve specific visual problems, (2) apply media, techniques,
and processes with sufficient skill to communicate intended meaning,
and (3) produce works for their portfolios which demonstrate a sincere
desire to explore a variety of ideas and problems.
Students create digital photographs, videos, and multi-media
projects utilizing a variety of production tools. In addition, students
(1) reflect upon the outcome of these experiences, (2) explore historical
connections, (3) write about the process, (4) make presentations
about their progress at regular intervals, (5) work individually
and in groups, (6) find direct correlation to other disciplines,
and (7) explore career options related to the mass media. Museums,
production studios, and other community resources are utilized.
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MASS
MEDIA II - STUDIO PRODUCTION (1222)
MASS MEDIA III – STUDIO PRODUCTION(1223)
Elective 10, 11, 12
Credit 2 – Year
*AHD – Fine Arts
PREREQUISITE – Mass Media I
Students in Mass Media II-III engage in sequential learning experiences
that encompass broadcasting history, criticism, aesthetics, and
production and lead to the creation of portfolio quality works.
In the areas of: broadcasting history,
students search for meaning, significance and direction in their
work through an in-depth analysis of historical and contemporary
media arts from a variety of cultural groups identifying relationships
between context, form and function;
media arts criticism, students search for meaning, significance
and direction in their work by critically examining the relationships
between context, form, function and meaning in their own work and
in historical and contemporary media arts; aesthetics, students
search for meaning, significance and direction in their work by
(1) formulating evaluations of historic and contemporary mass media,
(2) responding to personal questions about the nature of art, (3)
reflecting on their changing definitions of art, and (4) assessing
their ideas in relation to the broadcasting community; production,
students search for meaning, significance and direction in their
work by choosing and evaluating subject matter, symbols, and ideas
that communicate intended meaning in their projects. In addition,
students (1) use organizational principles and functions to solve
specific visual problems, (2) apply media, techniques, and processes
with sufficient skill to communicate intended meaning, and (3) produce
works for their portfolios which demonstrate a sincere desire to
explore a variety of ideas and problems.
Students work as a production team to produce a weekly
television program utilizing a variety of advanced production tools.
The program is aired on community cable television. In addition,
students (1) reflect upon the outcome of these experiences, (2)
explore historical connections, (3) write about the process, (4)
make presentations about their progress at regular intervals, (5)
work individually and in groups, (6) find direct correlation to
other disciplines, and (7) explore career options related to the
mass media. Museums, production studios and other community resources
are utilized.
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MASS
MEDIA III – DIGITAL PRODUCTION (1232)
MASS MEDIA IV – DIGITAL PRODUCTION (1233)
Elective 11, 12
Credit 2 – Year
*AHD – Fine Arts
PREREQUISITE: Mass Media II-III
Students in Mass Media III-IV engage in advanced sequential learning
experiences that encompass broadcasting history, criticism, aesthetics,
and production and lead to the creation of portfolio quality works.
In the areas of: broadcasting history,
students search for meaning, significance and direction in their
work through an in-depth analysis of historical and contemporary
media arts from a variety of cultural groups identifying relationships
between context, form and function;
media arts criticism, students search for meaning, significance
and direction in their work by critically examining the relationships
between context, form, function and meaning in their own work and
in historical and contemporary media arts; aesthetics, students
search for meaning, significance and direction in their work by
(1) formulating evaluations of historic and contemporary mass media,
(2) responding to personal questions about the nature of art, (3)
reflecting on their changing definitions of art, and (4) assessing
their ideas in relation to the broadcasting community; production,
students search for meaning, significance and direction in their
work by choosing and evaluating subject matter, symbols, and ideas
that communicate intended meaning in their projects. In addition,
students (1) use organizational principles and functions to solve
specific visual problems, (2) apply digital media, techniques, and
processes with sufficient skill to communicate intended meaning,
and (3) produce works for their portfolios which demonstrate a sincere
desire to explore a variety of ideas and problems.
Students work as a production team to produce a weekly
television program utilizing a variety of digital production tools.
The program is aired on community cable television. In addition,
students (1) reflect upon the outcome of these experiences, (2)
explore historical connections, (3) write about the process, (4)
make presentations about their progress at regular intervals, (5)
work individually and in groups, (6) find direct correlation to
other disciplines, and (7) explore career options related to the
mass media. Museums, production studios and other community resources
are utilized.
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COMPUTER GRAPHICS
I (1240)
Elective – 10, 11, 12
Credit 1 – Semester
*AHD – Fine Arts
PREREQUISITE: Mass Media I – Field Production or Commercial
Art
Students in Computer Graphics engage in sequential learning experiences
that encompass art history, criticism, aesthetics, and production
and lead to the creation of portfolio quality works. In the areas
of: art history, students search for meaning, significance and direction
in their work through an in-depth analysis of the cultural context
of computer graphics, identifying relationships between context,
form and function; art criticism, students search for meaning, significance
and direction in their work by critically examining the relationships
between context, form, function and meaning in their own work and
in current computer generated imagery; aesthetics, students search
for meaning, significance and direction in their work by (1) formulating
evaluations of computer generated imagery, (2) responding to personal
questions about the nature of art, (3) reflecting on their changing
definitions of art, and (4) assessing their ideas in relation to
the art of the community; production, students search for meaning,
significance and direction in their work by (1) choosing and evaluating
subject matter, symbols and ideas that communicate intended meaning
in their work, (2) using organizational principles and functions
to solve specific visual problems, (3) applying media, techniques,
and processes with sufficient skill to communicate intended meaning
and (4) developing experience in desktop publishing, multimedia
communication, computer animation and web page design. Students
at this level produce works for their portfolios which demonstrate
a sincere desire to explore a variety of ideas and problems.
Students create computer graphics incorporating desktop
publishing, multi-media, digitalized imagery, computer animation,
and web page design. Additionally students (1) reflect upon the
outcome of these experiences, (2) explore historical connections,
(3) write about the process, (4) make presentations about the process
at regular intervals, (5) work individually and in groups, (6) find
direct correlation to other disciplines, and (7) explore career
options related to computer generated imagery. Art museums, galleries,
studios and other community resources are utilized.
Students may take advanced levels of this course to
explore more computer graphics options and levels of difficulty.
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COMPUTER
GRAPHICS II – ANIMATION (1250)
Elective 11, 12 Credit 1 – Semester
*AHD-Fine Arts
PREREQUISITE: Computer Graphics I
Students in Computer Graphics II engage in sequential learning experiences
that encompass art history, criticism, aesthetics, and production
and lead to the creation of portfolio quality works. In the areas
of: art history, students search for meaning, significance and direction
in their work through an in-depth analysis of the cultural context
of computer graphics, identifying relationships between context,
form and function; art criticism, students search for meaning, significance
and direction in their work by critically examining the relationships
between context, form, function and meaning in their own work and
in current computer generated imagery; aesthetics, students search
for meaning, significance and direction in their work by (1) formulating
evaluations of computer generated imagery, (2) responding to personal
questions about the nature of art, (3) reflecting on their changing
definitions of art, and (4) assessing their ideas in relation to
the art of the community; production, students search for meaning,
significance and direction in their work by (1) choosing and evaluating
subject matter, symbols and ideas that communicate intended meaning
in their work, (2) using organizational principles and functions
to solve specific visual problems, (3) applying media, techniques,
and processes with sufficient skill to communicate intended meaning
and (4) developing experience in desktop publishing, multimedia
communication, computer animation and web page design. Students
at this level produce works for their portfolios which demonstrate
a sincere desire to explore a variety of ideas and problems.
Students create computer animations incorporating
the latest desktop software for use in television, multi-media and
web page productions. Additionally, students (1) reflect upon the
outcome of these experiences, (2) explore historical connections,
(3) write about the process, (4) make presentations about the process
at regular intervals, (5) work individually and in groups, (6) find
direct correlation to other disciplines, and (7) explore career
options related to computer generated imagery. Art museums, galleries,
studios and other community resources are utilized.
Students may take advanced levels of this course to
explore more computer graphics options and levels of difficulty.
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Last updated
Wednesday, January 31, 2007
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